This is a tool that I made using python to speed up the repetitive parts of the look development process when using MtoA. The tool not only creates a basic look development scene but it also lays out nodes which allow you to modify textures with ease. The tool also allows the user to input two shaders generate procedural edge ware in seconds using the curvature map powered by a noise.
LDTool
Updated: Dec 21, 2020